
Paralysing Obscurity
Paralysing Obscurity
Each night, you wake to find him at the edge of your bed. He doesn’t speak -not at first. He watches. Waits. Inches closer each time the world slips away again. Is this being, Erebus, a figment of exhausted nerves, or something far more real?
Paralysing Obscurity is a bite-sized visual novel made for the O2A2 Jam, with strict asset limitations and a limit of 1000 words. Explore a single surreal encounter with a sleep paralysis demon who might want more than to simply haunt you.
Features
- Player name input and pronoun selection
- The sleep paralysis demon you wish you had
- Utilising both NVL (diary scene) and ADV modes
- Just under 1000 words
Team
Programmer: Otoke Neko | bsky
Character Concept & Sprite Artist: Sandra | bsky
Background Artist: Amber | bsky
Art Direction & UI Designer: Charlie | bsky
Composer: Connor Riley | bsky
Voice Actor (Erebus): Jay Silver
Published | 10 hours ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Authors | Ren✨, Rosia |
Genre | Visual Novel, Interactive Fiction |
Made with | Ren'Py |
Tags | 2D, Narrative, narrative-driven, No AI, o2a2, Ren'Py, Singleplayer |
Comments
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This was very fun to play! I love that the diary at the beginning later came up in the story. The art is really polished, I especially loved the UI - the eyes for the hovering of choices were such a fun detail, and in general it gives off this very mystical vibes without coming off as cutesy. Really lovely game!